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*[http://mypage.iu.edu/~castro/ Edward Castronova's webpage]
 
*[http://mypage.iu.edu/~castro/ Edward Castronova's webpage]
 
*[http://blogs.zdnet.com/BTL/?p=4047 ''Can game design make your company more efficient?''] from ZDNet (12.3.06)
 
*[http://blogs.zdnet.com/BTL/?p=4047 ''Can game design make your company more efficient?''] from ZDNet (12.3.06)
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*[http://web.archive.org/20070209131645/news.com.com/2100-1043_3-6156925.html ''Real-world success with virtual goods''] from News.com (2.7.07)
   
   
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*[http://news.bbc.co.uk/1/hi/technology/3570224.stm BBC News - Virtual gaming worlds overtake Namibia]
 
*[http://news.bbc.co.uk/1/hi/technology/3570224.stm BBC News - Virtual gaming worlds overtake Namibia]
 
*[http://slashdot.org/article.pl?sid=02/01/23/2131259&mode=thread Norrath Economic Report Now Available - Slashdot.org on Castronova's report]
 
*[http://slashdot.org/article.pl?sid=02/01/23/2131259&mode=thread Norrath Economic Report Now Available - Slashdot.org on Castronova's report]
*[http://www.walrusmagazine.com/04/05/06/1929205.shtml The Walrus Magazine: "On-line fantasy games have booming economies and citizens who love their political systems. Are these virtual worlds the best place to study the real one?"]
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*[http://web.archive.org/web/20040607155239/http://www.walrusmagazine.com/04/05/06/1929205.shtml The Walrus Magazine: "On-line fantasy games have booming economies and citizens who love their political systems. Are these virtual worlds the best place to study the real one?"]
   
   

Latest revision as of 07:52, 25 August 2014

Edward Castronova is Associate Professor of Telecommunications at Indiana University Bloomington whose area of study includes work on virtual or synthetic economies.

His works on synthetic worlds and their economies, and on EverQuest in particular, have attracted considerable attention. His paper on Norrath, a fictional planet in the EverQuest universe, Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001) is available on SSRN. It claims, for example, that Norrath has a per capita somewhere between that of Russia and Bulgaria, higher than that of China and India, and that a unit of EverQuest currency is worth more than the Yen or Lira.


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Books[]

  • Edward Castronova. Synthetic Worlds, University of Chicago Press (2005). ISBN 0226096262